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how to get rid of unrealistic offset in simulation
Posted Jun 22, 2015, 1:11 p.m. EDT Acoustics & Vibrations Version 4.3 1 Reply
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I am performing transient acoustic simulation runs in solid media (the sketch of the geometry is attached to this message) in order to assess sound wave interaction with different type of defects. To do so, I am integrating the sound pressure of the incident wave along a specific line (i. e. an edge) in every time step. The results looks like the "figure" archive attached to this message. The problem is that I am getting a strange offset value, which seems to be present any time the wave is reflected by a defect surface (in fact, it is a line as the simulation is 2D). I am sure the offset does not depend on mesh quality (I have tested several meshes).
Another thing that could be producing the offset might be related with convergence issues at some specific time steps. When the convergence is not good enough, the time dependent solver seems to jump, and I guess it could be producing the unwanted behaviour too.
Could you please tell me some ideas in order to get rid of it?? I will be really thankful.
Best Regards,
Dan
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Hello Daniel Atehortua
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