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Controlling the Geometry Shape Order - How to Always Get Isoparametric Elements!
Posted Jan 29, 2020, 10:28 a.m. EST Version 5.5 1 Reply
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Hi Everyone,
I still have a question concerning the above post. Here are the details again:
I am trying to simulate a simple MBB problem (with filleted corners) using the Solid Mechanics interface. I am playing around with the Geometry Shape Order option, I am trying to make sure I always get isoparamteric elements, given that the mesh discretization is quadratic with triangular elements. But so far the Geometry Shape Order keeps changing on its own depending on the mesh density, even though I explicitly set it to quadratic. For instance, at coarse meshes, the Geometry Shape Order jumps to cubic. For a very fine mesh, the Geometry Shape Order jumps down to linear! How can I make sure I get isoparametric elements? Is there a way to fix the Geometry Shape Order?
Additional Important Info: 1. I figure out the used Geometry Shape Order by extracting a numerical result at Lagrange points using the "LiveLink to Matlab" module which gives the number and coordinates of the Lagrange points. As far as I know, Lagrange points determine the Geometry Shape Order. 2. The Geometry Shape Order can be manipulated through the "LiveLink with Matlab" module through the "sorder" option. It's still 2 for quadratic but it gives a different result as stated above.
Any help is greatly appreciated.
Sincerely, Mohamed Abdelhamid